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Anders from Chez Geek
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Post subject: Chez Geek - 4PM Saturdays Posted: Thu Sep 15, 2005 9:30 am |
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Joined: Wed Nov 26, 2003 1:42 pm Posts: 103 Location: Hobart
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Hello all, Anders from Chez Geek here - going to get this thread rolling with an idea of what to expect in it.
We're going to be posting all of the interesting news we find (and feel free to add what you find as well) on TV, Movies, computer and consoles games, RPGs, Wargames, Collectible Card Games, internet, comics, books and all things geek-related.
Also - each time we review something, we'll be posting the scores and brief opinions we had as well.
And finally - notable local events from all facets of geek-dom as well as tid-bits people may be interested in can be posted here by people as well.
So - we'll get this thread kicking shall we?
_________________ Listen to Chez Geek - 3pm Saturdays on EDGE Radio (99.3FM if you're in Hobart or on webcast).
[/Gratuitous self-promotion]
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microwave_popcorn
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Post subject: Posted: Thu Sep 15, 2005 9:53 am |
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Joined: Mon Jul 26, 2004 1:07 pm Posts: 693 Location: In a galaxy far, far away. With beer.
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Any chance we can get the Geek boys to sing the lyrics to the Star Trek theme? ;D
And yes, it does have lyrics.
_________________ In the end you have a glass that is filled to a halfway mark. If you f**k around looking at it, or wondering where the rest of it is then the waitress is gonna take it and you won't have a glass at all.
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Anders from Chez Geek
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Post subject: Posted: Thu Sep 15, 2005 10:34 am |
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Joined: Wed Nov 26, 2003 1:42 pm Posts: 103 Location: Hobart
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So, in the first news related post:
In other media tonight (Thursday 15 September), despite having Stargate Atlantis come to an end on our screens a few weeks ago, Thursday nights are again looking like become a geek favourite, with SBS screening Ghost in the Shell: Stand Alone Complex followed by Princess Blade an awesome post-apocalyptic/cyberpunk remake of Lady Snowblood.
On TV - some great new, as Battlestar Galactica has had a third season confirmed. This sci-fi show has gained a great deal of respect amongst the community for being a very smart and well-written show, which treats its audience intelligently, rather than just giving away all of the plot and backstory to the audience.
Gaming related - Day of Defeat, a very popular WW2 mod for HalfLife has long been in production for the Source engine - and according to all reports, its now precaching on Steam. Now if only people would stop playing Counter-Strike...
_________________ Listen to Chez Geek - 3pm Saturdays on EDGE Radio (99.3FM if you're in Hobart or on webcast).
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Anders from Chez Geek
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Post subject: Posted: Thu Sep 15, 2005 10:48 am |
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Joined: Wed Nov 26, 2003 1:42 pm Posts: 103 Location: Hobart
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microwave_popcorn wrote: Any chance we can get the Geek boys to sing the lyrics to the Star Trek theme? ;D And yes, it does have lyrics.
Are you talking about the show that starts with an E? Because I refuse to acknowledge any of the series after Deep Space Nine (and even that I didn't like greatly), but Voy-, Voya-,  . That series which must not be named. Or are you talking old school Trek, in which case, I'm happy to belt out (in a duet with Shatner of course - maybe throw in Nimoy as well - he does a good retelling by song of The Hobbit):
Beyond
The rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me.
But then again, those aren't the original lyrics. Because originally there weren't any. But Rodenberry created lyrics to add to the music so he could get 1/2 the royalties.
Which is why of course, you should just ignore Star Trek and watch Star Wars, Stargate SG1 and Atlantis, Battlestar Galactica and re-runs of Farscape and Futurama. Hell, even some Invader Zim.
_________________ Listen to Chez Geek - 3pm Saturdays on EDGE Radio (99.3FM if you're in Hobart or on webcast).
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Anders from Chez Geek
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Post subject: Posted: Thu Sep 15, 2005 1:21 pm |
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Joined: Wed Nov 26, 2003 1:42 pm Posts: 103 Location: Hobart
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This Week on Chez Geek
17/09/2005
A "state of play" update on Technology - what the new trends are in both computers and gizmos/gadgets, what is upcoming and what we feel are the best and worse pieces of tech around at the moment.
_________________ Listen to Chez Geek - 3pm Saturdays on EDGE Radio (99.3FM if you're in Hobart or on webcast).
[/Gratuitous self-promotion]
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Anders from Chez Geek
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Post subject: Posted: Fri Sep 16, 2005 12:01 am |
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Joined: Wed Nov 26, 2003 1:42 pm Posts: 103 Location: Hobart
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In more news:
LEGO! Its awesome. Not that that should be news to anyone.
But, apparently a new software package available from LEGO is sending those of us serious about it (I really want to get the several metre long LEGO Star Destroyer kit) into giddy fits. It's a somewhat obscure piece of software, with a LEGO design engine in it, but it has also, apparently, given the community the key to finding those elusive pieces that they require for their models - and LEGO though initially disturbed by the "hacking" that was undertaken, are happy that the community has found something so useful and unexpected in their software.
When Lego executives recently discovered that adult fans of the iconic plastic bricks had hacked one of the company's new development tools for digital designers, they did a surprising thing: They cheered.
Unlike executives at so many corporations, who would be loathe to let their customers anywhere near the inner workings of their software tools, the Lego honchos saw an opportunity to lean on the collective thinking of an Internet community to improve their own product while bolstering relations with committed customers.
All it took was being open-minded enough to see that their biggest fans weren't trying to rip them off; they were trying to improve Lego's products in a way that, just maybe, the company's own designers hadn't thought of.
"I was a little concerned at the beginning because I know there are companies that don't respond favorably to this kind of thing," said Dan Malec, a software engineer from Stow, Mass. Malec is an active member of the adult Lego community, a group of passionate Lego aficionados who build models far more elaborate and sophisticated than the kids' versions most people are used to seeing.
To one toy-industry observer, Lego's positive reaction to the hack is more than unusual.
"I can't think of another instance in toys where it's been basically 'Do whatever you want,'" said Anita Frazier, an entertainment industry analyst at The NPD Group. "If it doesn't ultimately hurt the intellectual property, and (the users) aren't modifying the trademark or the core property at all, (Lego is) looking at it as it doesn't hurt."
Last month, Lego launched Lego Factory, a service through which users can create their own unique and customized Lego models--a cat, the Statue of Liberty, a tree or whatever else users choose.
Once the designs are created and uploaded through Lego Factory, the company manufactures the bricks necessary for the model and ships them to users so they can assemble their models. Customers can also buy the bricks necessary to build from other people's designs, which are posted on the site.
At its core, Lego Factory is powered by Lego Digital Designer, a free, downloadable, 3D modeling program that lets users choose from digital collections of bricks to compose their own unique models. The software lets users build whatever they can imagine, so long as they have the 3D modeling skills to design their creation.
But initially, Lego Factory didn't exactly curl the toes of some of Lego's more hard-core and tech-savvy fans.
The problem, according to several members of the Lego modeling community, is that the digital collections--or palettes, as they're called--of bricks users had to choose from in Lego Digital Designer often contained far more pieces than buyers really needed. At the same time, they were missing a few others that were integral to the creations. Thus, users would frequently and wastefully have to buy several palettes in order to gather all the specific bricks they needed. And that, they say, made designing and buying models too costly.
"Several hundred bricks are associated with" certain palettes, said Malec. "If you want just to use only two of those bricks, you're still going to have to (buy all of them), and you don't know how many of those extra bricks are coming."
So not only could it be inefficient, it could be downright untidy.
However, the adult Lego community knew that each palette--when delivered--was actually made up of several physical bags of bricks. With that in mind, Malec and a few other Lego users wondered if they could find a way to cut down on the size of the palettes they could choose from. The idea, he said, was that by reducing the number of bricks in a palette, builders would be able to purchase smaller numbers and thus cut their overall costs.
According to Larry Pieniazek, an IBM software architect and an avid Lego user, Malec and others realized that by coordinating their efforts, community members could keep track of the actual bags of bricks Lego provides in its stock sets--and the specific pieces contained in each bag. With that, they could compile a database that lists which bags must be purchased in order to collect specific bricks.
Malec explained that he and a few others were able to modify the actual digital files that list the palettes users would see in Lego Digital Designer so that they were broken down.
"The adult community found out within a few days (of the Lego Factory launch) how these bags were mixed together," said Ronny Scherer, a senior producer in Lego's interactive experiences group. "It was a puzzle to us. They took us completely by surprise. We think it's great."
Scherer explained that Lego has to walk a fine line when it comes to allowing access to its systems but that the company recognized the value of letting users adapt the tools to their needs.
"We really encourage and embrace" some modifications of our software, he said. "We have a huge adult community, so if we can make our software in a way that will allow our fans to adapt it to their needs," we'll support that.
Meanwhile, though Lego's policy has been to get behind the software modifications done by the adult community, the company oddly hasn't communicated that position explicitly to the users, Malec and others said. But they are fairly sure they haven't upset the powers that be at the company.
"I haven't seen anything from them," Malec said, "which I am perhaps incorrectly taking as turning a blind eye (since) I haven't seen anything negative from them."
But Lego said that though it wasn't expecting the user community to act so quickly, the software adaptation done by Malec and others fits into the company's larger plan.
"It's not surprising to us that they're doing the hacking, because that was the hope, that they would take the core of what we're doing and own the system" for themselves, said Jacob McKee, Lego's global community relations specialist. We want to "release more and more content and development tools to help that process along. The hope is that they really start to take this on and start to do things we haven't even thought of yet."
_________________ Listen to Chez Geek - 3pm Saturdays on EDGE Radio (99.3FM if you're in Hobart or on webcast).
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Anders from Chez Geek
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Post subject: Posted: Fri Sep 16, 2005 11:05 am |
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Joined: Wed Nov 26, 2003 1:42 pm Posts: 103 Location: Hobart
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Gaming news - Sam and Max is back in production!
Following the bitter betrayal of gamers by LucasArts last year when an upcoming Sam and Max game was cancelled, many thought that adventure gaming was dead. However - just last night (our time) Steve Purcell, the creator of the characters, announced at the "Future of Digital Entertainment" conference that the rights to develop a new Sam and Max game were to be given to Telltale Games, a group of mainly ex-Lucasarts employees.
_________________ Listen to Chez Geek - 3pm Saturdays on EDGE Radio (99.3FM if you're in Hobart or on webcast).
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Geek from Geek and the Freak
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Post subject: Posted: Fri Sep 16, 2005 11:10 am |
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Joined: Fri Jul 22, 2005 12:00 pm Posts: 17
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Anders from Chez Geek wrote: Gaming news - Sam and Max is back in production!
Following the bitter betrayal of gamers by LucasArts last year when an upcoming Sam and Max game was cancelled, many thought that adventure gaming was dead. However - just last night (our time) Steve Purcell, the creator of the characters, announced at the "Future of Digital Entertainment" conference that the rights to develop a new Sam and Max game were to be given to Telltale Games, a group of mainly ex-Lucasarts employees.
WHOOOHOOO!
My world is now complete.
All I need is for them to release the Full Throttle 3d they were developing, then I can die a happy, happy, happy man.
"Do you mind if I drive?"
"Not if you mind me clutching at the dashboard and screaming like a cheerleader."
_________________ "You really want to scare someone? Get a stick of dynamite, light it then call them up and say "You hear that? Thats DYNAMITE baby!"" - Jack Handley
9am - 11am Sunday = Geek and The Freak time.
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Forum Joe
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Post subject: Posted: Fri Sep 16, 2005 12:04 pm |
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Joined: Tue Nov 18, 2003 3:25 pm Posts: 702 Location: noun, a position or site marked by some distinguishing feature.
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Unlikely. The Sam and Max intellectually property is owned by Steve Purcell (the creator) who had licensed it to Lucasarts originally, and then again in 2004. Now that the license has expired, he's offered it to TellTale games (currently creating a similar 3D game from comic, Bones).
However, LucasArts own the intellectual property of Full Throttle themselves, so it will have to be them who would make a sequel (or they'll charge a very large amount to license out the IP). Given the current management decisions of LucasArts, I don't think a sequel to Full Throttle will ever see the light of day.
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Anders from Chez Geek
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Post subject: Posted: Fri Sep 16, 2005 1:52 pm |
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Joined: Wed Nov 26, 2003 1:42 pm Posts: 103 Location: Hobart
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Console news - The Nintendo Revolution controller revealed. Spectators say that Nintendo appears to have gone mad.
A picture of it with thumbstick peripheral attatched.
No, this is not a sick joke. That's the controller. Pretty out there - though, I must say, that since its been pointed out that the thumstick peripheral can be unplugged, the standard "TV remote" controller looks like it could be pretty easily used like the classic NES controller.
And here is the associated article - its got some cool features apparently - though the talk of it doubling as a "point and shoot" controller like a light gun confuses me somewhat.
I think its safe to say that Sony's "Batarang" may have been beaten out as most crazy controller.
_________________ Listen to Chez Geek - 3pm Saturdays on EDGE Radio (99.3FM if you're in Hobart or on webcast).
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Forum Joe
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Post subject: Posted: Fri Sep 16, 2005 2:25 pm |
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Joined: Tue Nov 18, 2003 3:25 pm Posts: 702 Location: noun, a position or site marked by some distinguishing feature.
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Yes, it's quirky, but I expected nothing less. Nintendo have consistently been the innovators when it comes to controllers. The ubiquitous D-Pad was first seen on the NES, before that everyone had the joystick. The NES controller (though it seems clunky by today's standards) was a technological and ergonomic breakthrough. Then the SNES was the first to include shoulder buttons on the controller, later copied by Sony, Sega and XBOX. Then the N64 was the first controller to include an analog joystick in the centre (later copied by microsoft and Sony) as well as the idea of having plugin packs (Vibration, RAM, whatever) on the controller itself (later copied by Microsoft and Sega).
In short, Nintendo have consistently, for the last 20 years, been the innovators of gaming controllers. It will be interesting to see how this one pans out.
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Anders from Chez Geek
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Post subject: Posted: Fri Sep 16, 2005 2:28 pm |
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Joined: Wed Nov 26, 2003 1:42 pm Posts: 103 Location: Hobart
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Something just as mad - apparently (the article implies as much) the entire "TV remote" part of the controller is motion sensitive. There are numerous controller demos talked about where simply moving the controller itself is how you play the game.
That is 100% pure unadulterated awesome.
_________________ Listen to Chez Geek - 3pm Saturdays on EDGE Radio (99.3FM if you're in Hobart or on webcast).
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Anders from Chez Geek
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Post subject: Posted: Fri Sep 16, 2005 2:38 pm |
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Joined: Wed Nov 26, 2003 1:42 pm Posts: 103 Location: Hobart
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Yet more gaming news (too much goodness flying around today) - GTA: SA has put its pants back on.
Rumour-mongering has it that a re-release of GTA: SA with all sexually offensive hidden content removed is due to be hitting stores any time now. So, in other words, you'll be able to but the exact same game, for the exact same price and play the exact same thing, but a small number of weirdos won't be able to download the "Hot Coffee" mod or use a Game Shark or similar hex editing "hacking device" for consoles in order to watch badly rendered characters involved in questionably animated and terribly collision-detected sexual acts. Thank god that someone was thinking of the children.
_________________ Listen to Chez Geek - 3pm Saturdays on EDGE Radio (99.3FM if you're in Hobart or on webcast).
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Bice from Chez Geek
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Post subject: Posted: Fri Sep 16, 2005 2:39 pm |
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Joined: Wed Sep 14, 2005 9:51 pm Posts: 9
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I was doubtful of the DS but it turned out to be great, so I'm wary of mocking Nintendo's crazy ideas, much as I want to.
Nevertheless I don't know if I want to be forced into waving my hands like a madman when playing games.
Thankfully it looks perfect for all the old NES and SNES games they're making available for free with the Revolution
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Anders from Chez Geek
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Post subject: Posted: Fri Sep 16, 2005 4:16 pm |
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Joined: Wed Nov 26, 2003 1:42 pm Posts: 103 Location: Hobart
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I've been saying it for years, that Metal Gear: Solid and Solid Snake in general are getting old (in both gameplay and the storyline)...
And now we have proof (from the upcoming MGS4 for PS3 - though it is probably a bullshot given the LoD):

_________________ Listen to Chez Geek - 3pm Saturdays on EDGE Radio (99.3FM if you're in Hobart or on webcast).
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